![]() but it does have its fans who enjoy it because it's a shorter game ( V sometimes gets complaints for being too long, at an hour and a half per loop), it brings back the more vibrant environments of the sprite-based games, its second and third loops actually change up the levels instead of just adding more and faster bullets, and it's a Prequel to the MSX games which are known for having more detailed lore than the rest of the series. Contested Sequel: ReBirth often gets flak for being only five stages long and failing to live up to the high standards set by Treasure's Gradius V, whereas ReBirth's developer M2 at the time of development and release lacked the reputation to get people particularly hype for their game.A number of players will stick to the classic Missile-Double-Laser weapon configuration even in games where other weapon options are available, partly out of tradition and partly due to being a Boring, but Practical setup that can handle almost any situation adequately.The exception is the SNES port of Gradius III, where the Reduce shield is commonly used instead due to it's extreme reduction of the ship's hitbox (most shields make the hitbox much bigger), and it does allow you to take two hits before you're full-size and vulnerable. While Gaiden does have the Guard shield which protects against Deadly Walls and the Limit shield which provides complete invincibility for three seconds, the Force Field is still commonly used even in that game due to its all-around performance. ![]()
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